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Scripting:

  • C#

  • LUA

  • UE4 Blueprint

  • Papyrus

  • Python

  • Java

  • Javascript

Professional Experience

Designer and Scripter  Armature Studios  9 Mo.
UnAnnounced PRoject 
 Sony Published  Unreal Engine 4 • 3rd Person Narrative Game

  • Designed, scripted and wrote dialog for all interactions in four of eleven chapters.

  • Maintained design and scripting documentation for assigned levels.

  • Scripted default conversation interaction, and various other default interactions.

  • Contributed to game-wide systems design.

Team Projects

LEAD GAME DESIGNER AND PRODUCER UP IN THE AIR 5 Mo.
Unreal Engine 4
13-Person Team 3rd Person Open World Sandbox

  • Designed and balanced the game’s core mechanics, power-ups, and currency systems to reinforce player engagement

  • Coordinated efforts between art, programming, and design to ensure the team stuck to its unified vision

  • Wrote and maintained game design documentation

  • Led sprint planning, daily scrum, and sprint retrospectives

LEVEL DESIGNER AND QA ASSISTANT LEAD AUXILIUM 3 MO.
Unreal Engine 4 49-Person Team Multiplayer FPS

  • Collaborated on the Cargo Hanger level, with a focus on scripting interactive elements, placing cover, clutter, and particles

  • Oversaw QA testing in Beta through RTM milestones and managed final regression testing

  • Created ~30 particles for characters and environments

ASSISTANT LEAD AND LEVEL DESIGNER ARCLYTE 2 MO.
Unity 5 5-Person Team 2D Wave-Defense

  • Collaborated on level balance with Asst. Game Designer

  • Designed and built 4 of 8 levels

  • Scripted enemy and player behaviors

  • Managed team documentation, planning, and organization

Individual Projects

Level Designer Meltdown 3 Mo.
Fallout 4 
Action-Packed Shooter Level

  • Designed and implemented "Meltdown" as the artifact for my Masters Thesis, based on my process for utilizing Game Feel with level design to enhance the player's immersion

  • Built three distinct level areas, combining for 15-25 minutes of gameplay

  • Scripted level's final defense section, including particle effects, lights, sounds, and waves of attacking enemies

DESIGNER AND PROGRAMMER ARCANA 2 Mo.
Unity 5
Strategic 2D Shooter

  • Developed a card and upgrade system that uses score as a currency

  • Programmed top down shooter mechanics for an original game, including player control, score, enemies, and visual polish

LEVEL DESIGNER THE LOCKED 2 MO.
The Elder Scrolls V: Skyrim Puzzle Dungeon

  • Built a Zelda-inspired dungeon that utilizes both puzzles and combat challenges and which focuses around a single core puzzle mechanic

  • Scripted a unique item for the dungeon which interacts with the core mechanic to open unique areas

LEVEL DESIGNER Noble Sacrifices  1 MO.
Starcraft 2  Teaching Mechanics

  • Built and scripted a single-player mission for Starcraft 2 designed to test the player's ability to use the Zerg faction's economic mechanics

  • Created a custom cut scene to introduce the player to the level objective

Education

THE GUILDHALL AT SOUTHERN METHODIST UNIVERSITY

PLANO, TX 05/18  Specialization in Level DesigN Graduated with Honors


POMONA COLLEGE

CLAREMONT, CA 05/16  Major in English • Minor in Computer Science

Jake Patton

Level Designer | GAmeplay Scripter

Skills

Engines:

  • Unreal Engine 4

  • Unity 5

  • Creation Kit

  • Source - Hammer

  • Gamemaker: Studio

  • Godot Engine 2

Tools:

  • 3D Studio Max

  • Adobe Suite

  • Microsoft Office Suite

  • Visual Studio 2015

  • Visual Studio Code

Writing:

  • Creative

  • Technical

  • Persuasive

General:

  • Project Planning

  • Design Documentation

  • Agile Methodologies

  • Level Decoration

  • Level Lighting

  • Particle Creation

Download
Resume PDF

© 2019 by Jake Patton. Proudly created with Wix.com

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