Scripting:
-
C#
-
LUA
-
UE4 Blueprint
-
Papyrus
-
Python
-
Java
-
Javascript
Professional Experience
Designer and Scripter • Armature Studios • 9 Mo.
UnAnnounced PRoject • Sony Published • Unreal Engine 4 • 3rd Person Narrative Game
-
Designed, scripted and wrote dialog for all interactions in four of eleven chapters.
-
Maintained design and scripting documentation for assigned levels.
-
Scripted default conversation interaction, and various other default interactions.
-
Contributed to game-wide systems design.
Team Projects
LEAD GAME DESIGNER AND PRODUCER • UP IN THE AIR • 5 Mo.
Unreal Engine 4 • 13-Person Team • 3rd Person Open World Sandbox
-
Designed and balanced the game’s core mechanics, power-ups, and currency systems to reinforce player engagement
-
Coordinated efforts between art, programming, and design to ensure the team stuck to its unified vision
-
Wrote and maintained game design documentation
-
Led sprint planning, daily scrum, and sprint retrospectives
LEVEL DESIGNER AND QA ASSISTANT LEAD • AUXILIUM • 3 MO.
Unreal Engine 4 • 49-Person Team • Multiplayer FPS
-
Collaborated on the Cargo Hanger level, with a focus on scripting interactive elements, placing cover, clutter, and particles
-
Oversaw QA testing in Beta through RTM milestones and managed final regression testing
-
Created ~30 particles for characters and environments
ASSISTANT LEAD AND LEVEL DESIGNER • ARCLYTE • 2 MO.
Unity 5 • 5-Person Team • 2D Wave-Defense
-
Collaborated on level balance with Asst. Game Designer
-
Designed and built 4 of 8 levels
-
Scripted enemy and player behaviors
-
Managed team documentation, planning, and organization
Individual Projects
Level Designer• Meltdown• 3 Mo.
Fallout 4 • Action-Packed Shooter Level
-
Designed and implemented "Meltdown" as the artifact for my Masters Thesis, based on my process for utilizing Game Feel with level design to enhance the player's immersion
-
Built three distinct level areas, combining for 15-25 minutes of gameplay
-
Scripted level's final defense section, including particle effects, lights, sounds, and waves of attacking enemies
DESIGNER AND PROGRAMMER• ARCANA • 2 Mo.
Unity 5 • Strategic 2D Shooter
-
Developed a card and upgrade system that uses score as a currency
-
Programmed top down shooter mechanics for an original game, including player control, score, enemies, and visual polish
LEVEL DESIGNER • THE LOCKED • 2 MO.
The Elder Scrolls V: Skyrim • Puzzle Dungeon
-
Built a Zelda-inspired dungeon that utilizes both puzzles and combat challenges and which focuses around a single core puzzle mechanic
-
Scripted a unique item for the dungeon which interacts with the core mechanic to open unique areas
LEVEL DESIGNER • Noble Sacrifices • 1 MO.
Starcraft 2 • Teaching Mechanics
-
Built and scripted a single-player mission for Starcraft 2 designed to test the player's ability to use the Zerg faction's economic mechanics
-
Created a custom cut scene to introduce the player to the level objective
Education
THE GUILDHALL AT SOUTHERN METHODIST UNIVERSITY
PLANO, TX • 05/18 • Specialization in Level DesigN • Graduated with Honors
POMONA COLLEGE
CLAREMONT, CA • 05/16 • Major in English • Minor in Computer Science
Jake Patton
Level Designer | GAmeplay Scripter
Skills
Engines:
-
Unreal Engine 4
-
Unity 5
-
Creation Kit
-
Source - Hammer
-
Gamemaker: Studio
-
Godot Engine 2
Tools:
-
3D Studio Max
-
Adobe Suite
-
Microsoft Office Suite
-
Visual Studio 2015
-
Visual Studio Code
Writing:
-
Creative
-
Technical
-
Persuasive
General:
-
Project Planning
-
Design Documentation
-
Agile Methodologies
-
Level Decoration
-
Level Lighting
-
Particle Creation